![]() ![]() The effects from the trees are still there. We are tinkering with the zombie settings I have the city Zombie Multiplier on 1x, other than that insane difficulty and vanilla zombie speed if thats important. You may look into it if its intended this way. The long fights also make the club the only viable weapon since you break them on repair and need the personal workbench for all other weapons in the beginning. This is very tiresome and you are fighting well into the night. Since the weapon specific perks are also gone you are even missing bleeding or extra stun damage from the perk tree. This also happens at 13:00 instead of 22:00 contrary to your description. I usually play vanilla on permadeath/insane/nightmare and enjoy the challenge of Ravenhearst but you cant do anything other than fighting 30-50 Zombies all the time once the spawn protection wears off. ![]() I just noticed the Zombie spawning in the beginning may be a bit excessive. Full patch notes will be posted here over the weekend.Įdited Augby JaxTeller718 (see edit history) ![]() We have an amazing community of fellow RH veterans and new players alike that are always willing to help out and offer tips and advice, as well as myself and my team checking in daily. If you would like your questions answered quickly please join our Discord. My time on these forums is very limited and the majority of my development team has moved to Discord only. To everyone else we look to forward to hearing what you think, and to helping us to shape the best experience possible for you. I want to stress that no one is forcing you to install or play. If you do not wish to risk wipes or corruptions or do not wish to play an unfinished mod I urge you to wait for Stable. We can not guarantee it will be for 19.0 but that is the goal. RH 7 will be releasing sometime in Stable. This release is not to be considered stable enough for a long term play through We wanted to give our community something to tide them over while we finish our development. DO NOT DOWNLOAD OR PLAY THESE VERSIONS UNLESS YOU FULLY UNDERSTAND THIS I am releasing these to give players a taste of what to expect, as well as help us in finding bugs in prep for our stable release. These releases are to be considered unfinished and incomplete. We will NOT be updating these mods to any new experimentals. Please make sure you backup a full copy of this experimental. This edition of the mod will be available for a19b173 Experimental ONLY. DF and RH are in 7_days_to_die folder, and i have verified im putting the vanilla mods in correct folder.Ravenhearst 7 Experimental will be releasing soon. those are also in my steamapps\common folder. Yet when i start my save up, i dont see any mods in game (at least i cant find them, is there a way to see if they are active with a console command or something?)įYI, i do ALSO have the 7d2d mod launcher installed, and have darknessfalls and ravenhearst installed. So 7d2d folder ModsMod Named Folder>(modinfo.xml file, and other mod files/folders). I have a Mods folder, and i put the mod folder that contains the modinfo.xml file directly in that folder. Do they also need the mod on their PC's if they join my game?Īlso, I cant seem to get any mods to work on my vanilla steam install/saves. When we play, i just start my game, and then they join me through the steam friends list. This is the install i want to put a few QOL mods in. I want to mod this install, so that i can play with my family through steam. I have vanilla 7d2d installed through steam. Only one post per Let's Play series (This rule includes livestreams, such as on Twitch and YouTube Gaming).Do not advertise your server more than once per month. ![]()
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